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We're bringing you 11 exclusive, up-close art of the weapons in Resistance 3.
Far Cry 3: Blood Dragon (2013)Far Cry 3 is the 2012 sequel to, developed and published by Ubisoft for the Xbox 360, Playstation 3 and PC, using an updated form of the proprietary 'Dunia' engine from its predecessor. As with Far Cry 2, it is a sequel in name only and has no real connection to any other Far Cry game, instead taking place on a fictional Pacific archipelago collectively known as Rook Island. The player takes the role of Jason Brody, a rich young American thrill-seeker who finds himself in mortal danger after he and his friends are abducted by a band of ruthless pirates under the deranged command of Vaas Montenegro. After escaping Vaas' camp, Jason finds himself involved in an ongoing war between Vaas' pirates and the native Rakyat people, and is tested to the limit as he attempts to free his friends and escape the island.A version for the Xbox One and PS4, Far Cry 3: Classic, is set to be available for free to season pass holders starting May 29th 2018, with a release as a standalone title planned four weeks later. It is essentially a straight port of the PC original running at close to maximum settings, with some minor graphical changes such as lighting engine tweaks and depth of field blur. PC owners of the Far Cry 5 Season Pass simply receive a copy of the original game.Far Cry 3: Blood Dragon is a stand-alone expansion to Far Cry 3 released in May 2013 for Xbox 360, PS3 and PC.
Seemingly originating as an April Fools' joke, Blood Dragon is an homage to 1980s cartoons and action movies, starring as rebuilt soldier Rex Power Colt who must face down an army of evil cyborg soldiers in the toxic ashes of Vietnam War 2.For emphasis: this is a real game.The following weapons appear in the video games Far Cry 3 and Far Cry 3: Blood Dragon. Contents.OverviewFar Cry 3 uses an unusually complex system for handling weapons, with RPG elements such as crafting and experience. By default the player character, Jason Brody, has one weapon slot which he can equip any weapon in; further slots, along with additional carrying capacity for ammunition, are gained by hunting local animals and using their skins to make bandoliers, pouches and belts in the game's Crafting menu. In this way he can ultimately equip up to four weapons at once.
Unlike the previous game these can be any four weapons, with no preset classes for the slots. Ammunition is determined by weapon subtypes, not by what the weapon would actually fire, so the 5.56mm assault rifles share ammunition with the 7.62x39mm AK-103 and 7.62x51mm Galil ACE and SOCOM 16.
Jason can also carry supplies of mines, C4 packs, hand grenades and molotovs. The former are treated as the fifth and sixth weapon slots, while the latter are thrown with a hotkey with a key to switch between them.Weapons are gained from stores, and can be acquired in one of three ways; either bought with currency, unlocked by picking them up from enemies (which appears subject to some limitations), or unlocked by deactivating scramblers on the radio towers scattered across the two islands. Once a weapon is purchased or unlocked, it can be equipped an unlimited number of times for no further fee. Guns no longer degrade, jam or explode as they did in Far Cry 2, so weapons only need to be re-acquired if the player wants to alter their loadout. Accessories and paint schemes for weapons can also be bought, and unlike weapons there is no way to get these for free; they must be bought for each weapon and are not interchangeable between them, and each weapon has a set number of upgrades which can be applied to it at the same time.
Any weapon with an 'extended magazine' upgrade will not change visually to indicate its presence.In addition to regular weapons, special 'Signature' weapons with unique paint schemes, attachment combinations and bonuses can be made available for purchase by completing various prerequisites; these are always better than the basic weapon they are modifications of. Like accessories, they must always be bought and are never unlocked for free.Jason starts out with minimal abilities, but can gain more using an experience point system based on a mystical tribal tattoo, the 'Tatau,' on his left arm. These include general boosts like extra health slots, but also combat-based abilities such as the ability to cook grenades, reload while running, use one-handed weapons on ziplines, and so on.Blood Dragon uses the same inventory system but a streamlined version of the other systems, with Rex Colt starting with many of the abilities Jason would have to unlock and unlocking more as he levels up, with no choice as to which ones are given. The crafting system is not present, and all weapon upgrades including the previously crafted ammo capacity upgrades are unlocked by completing side missions and bought with currency.Handguns IMI Desert Eagle Mark XIXThe, called the 'D50,' is the last handgun unlocked and the most powerful. It is only available once the South island is unlocked, and is never encountered in the North. Predictably, it cannot use a suppressor.
The custom colours for the Desert Eagle allow it to have a black, chrome or two-tone finish, as well as the standard selection of camo patterns. It features an incorrect eight-round magazine, which is only present on the.44 Magnum version of the Desert Eagle; the correct capacity for a.50AE is seven rounds. This increases to ten rounds if the extended magazine option is used, which is not correct for any Desert Eagle.Jason will pull a Desert Eagle from an enemy's holster when using the Gunslinger Takedown ability, which is strange since enemies never use it themselves.
Once there are no valid targets, the gun will run out of ammo and Jason will discard it. In the 'Badtown' settlement, the arms dealer's gun cabinet rather strangely contains three Desert Eagles, even though the weapon is not actually available to buy at this point in the game. Kimber WarriorA, simply called the '1911,' is the first weapon encountered in the game; it is bought after Jason escapes from Vaas' camp with money given by Dennis Rogers, in order to introduce the shop system. It is a very common pistol, especially in the hands of NPCs; both Dennis and Vaas are frequently shown with it.The Kimber Warrior features an eight-round Kimber KimPro Tac-Mag magazine; since the weapon's capacity is always eight rounds whether it is loaded mid-mag or empty, his Kimber presumably digests any chambered round when it is reloaded. Despite the game saying it can mount a suppressor, it actually has no accessories; however, the Signature version, 'Shadow,' has a suppressor, extended magazine and open reflex sight. This version is unlocked for purchase by clearing seventeen enemy strongholds.
Vaas holds his own Kimber Warrior on Jason. Makarov PBThe appears as '6P9', which is the weapon's GRAU designation. Strangely it does not come with the front of its integral suppressor by default, and if a suppressor is equipped it will use the generic suppressor model instead of the correct one for the PB. It is a rare sight in the game; the boyfriend in the mission 'Juliet' has one, and in a hallucination Jason can be seen holding one to his own head.
As well as the obvious ability to use a suppressor, it can also be customised with illuminated sights and an extended magazine, and can accept up to two attachments at a time. Like the Kimber and unlike the other semi-automatic pistols it has the correct magazine capacity of eight rounds, though this is tempered by the spontaneous nonexistence of the chambered round if it is reloaded mid-magazine. While hallucinating, Jason sees an image of himself holding a PB as he attempts to rid the world of his haircut.
Note the disembodied magazine floating at his waist. Orion Flare GunA 12-gauge is available as the 'Flare Gun' from the start of the game. Flare guns are used by enemies to summon reinforcements, but cannot be picked up from them as they only drop their normal weapons when killed. In Jason's hands, the Orion can be used to start fires, can distract enemies if fired into the air, or can fired directly at them; the flare gun is an instant kill if it hits an enemy or animal directly, and a flare will severely damage or destroy a vehicle it lands on. It has a gold finish and no custom options. Aware that his hunting must be stealthy, Jason waits until dark to reload. While the animation vaguely acknowledges the extractor rod, the spent casings fall out before Jason even touches it, and the rod itself is fixed on the model and does not move when he presses it, his thumb simply clipping through it.
All six casings are shown empty no matter how many had been fired, and the casings themselves appear to be the entire length of the cylinder, which leads to certain questions about how they fit when they have bullets in them. In both cases he then brings in a speedloader with the new rounds, wondering how exactly they fit into the cylinder. After twisting it to remove it, Jason makes wheelgun fans wince by flicking the revolver to snap the cylinder back into position. Type 10 Flare GunA Japanese Type 10 flare gun can be used in multiplayer with one of the pre-order bonus packs.
The flare gun has apparently been converted to fire shotshells instead of flares, which would presumably have to be handmade since 35mm is not a standard shotgun calibre (being slightly above the 33.67mm 2-gauge used by smaller punt guns; for perspective, 12 gauge is 18.53mm). They would presumably result in the shooter's hand being remade if they were fired one-handed from a 2.6 pound flare gun. The version shown in the game is a very rare variant with a frame-mounted safety, which was eliminated on later Type 10s when it was found the heavy double-action trigger pull rendered it unnecessary.
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Only about 150 guns were produced with this feature, of which only around five examples are known to survive. Having disposed of the old unfired round, it's time to add a new one.
Blood Dragon Handguns Beretta 93R 'Auto 9'The first weapon drawn following the opening mounted gun section is a called the 'A.J.M. 9,' the description saying the letters are 'in honor of a fallen DPD cop' meaning they stand for '.' It is a close replica of the movie weapon which fires in 3-round bursts, and can be upgraded with an extended magazine, a fantastically enormous suppressor and an underbarrel laser. The reload has Rex insert the magazine partway into the well, with some strange 80s force drawing it the rest of the way inside automatically.
Taking a moment to reload his Agram 2000, Jason finally levels up enough to learn that magazines with actual bullets in them are more effective in combat. A bullet is still visible in the discarded magazine regardless of whether there were any rounds left in it, so Jason has still not quite mastered this. Heckler & Koch MP5NThe is the most expensive of the SMGs available on the North island, and is not used by any enemies. It mounts a scope rail for optics, and a very odd open rear sight replacing the standard diopter drum. This is similar to the rear sight of early MP5 prototypes or early G3s, but is quite likely to have been based on the rear sight of 's QBZ-03 rifle.
It is an accurate and useful weapon, with no real shortcomings, and can mount two accessories. The 'old school' paint scheme gives it green furnishings, presumably to match the G3 from Far Cry 2.
The player character performs an 'HK slap' when reloading this weapon, with the charging handle obligingly locking back by itself at the start of the animation rather than waiting for them to do it. The charging handle also incorrectly reciprocates when the weapon fires. Later on his way to rescue one of his trapped friends, he proceeds to forget everything he learned with the Agram 2000 and reloads his MP5 with thirty rounds of 9x19mm air. Izhmash PP-19 Bizon-2The 'BZ19,' an, is one of the two SMGs which are held over until the South island is unlocked. The most expensive SMG in the game to make up for its enormous helical magazine, it is able to mount a suppressor, tube reflex sight or one of two open reflex sights. The 64-round magazine shows it is a 9x18mm Makarov version, while the ejection port shows it is a left-handed version.
It is customised with a slightly extended barrel and a rail-top receiver with an aftermarket flip-up aperture rear sight rather than the normal AK-style open rear sight. It is used by Privateers on the South island, and is fairly common among them.
He soon tires of its dull appearance, and reloads it after adding a tube reflex optic and camo which will be very useful if he has to hide among a group of severely diseased tigers. 61The is the cheapest of the SMGs and the only one which can be fired on a zipline (provided Jason has the relevant skill) since it is the only one held with one hand. It is a very limited weapon with only high fire rate and low recoil to recommend it; damage is puny and range and accuracy both mediocre, and it is only capable of mounting one accessory, with the choice of an extended magazine or a suppressor. By default it has a rather strange capacity of 24 rounds.
Failing to defeat the second bear, Jason backs up and swaps the nothing in his magazine for a completely fresh set of nothing. TDI VectorThe is called the 'Vector.45 ACP,' and is used at the very end of the last mission in the North, but is only available from stores in the South.
The Signature version, the 'Shredder,' is unlocked by locating ten memory cards, and has a suppressor, extended magazine, tube reflex optic and enhanced accuracy and damage. Both versions mount an unusable tactical light above the barrel, with a cable run down to a switch on the foregrip. For some reason, both iron sights are shown mounted backwards. Jason reloads the 'Shredder,' hoping he doesn't encounter those meddling turtles. His trigger discipline remains consistently appalling throughout the game. Blood Dragon Submachine Guns Calico M960The 'Fazertron' is a with a bulked-up stock which also contains the well for the large curved magazine.
The weapon's name is a reference to the from Terminator 2, which was built around an M960. It always mounts a reflex sight, and by default fires standard rounds in 3-round bursts; upgrades allow it to fire energy beams (while still ejecting spent casings) and change the fire mode to fully automatic, by adding a fire selector which is actually not set to 'safe.' Rex uses his Calico M960 to defeat a cyborg in a suitably impressive spray of cyber-fluids. This is the introductory mission, where Rex's Calico has most of its modifications already; he then loses these via plot contrivance and has to unlock them again. Shotguns Baikal MP-133The cheapest shotgun in the game is a Baikal MP-133 called the 'M133.' It is a custom version with synthetic furniture, a forend from a, a vented rib barrel, and an accessory rail mounted atop the receiver. It has an extended 6-round magazine tube and the capacity is 7 rounds; interestingly the empty reload actually shows Jason insert one shell, pump the action and then load the other six, meaning it is correct.
The basic model has no customisation options, but the Signature version, the 'Bull,' comes with a reflex sight and has an extended magazine, though as with all weapons this is not shown on the model. This version is unlocked by collecting ten Relics.It is used by shotgun soldiers on both the North and South islands, making it a very common sight, and is one of the weapons commonly given for hunting side-missions. Remembering what man is supposed to do if he's in the forest that day, Jason loads his SPAS.
Notably without pressing the carrier latch button, which would mean the loading gate would stay locked shut. Winchester Model 1887A, simply called the 1887, is available from the store as soon as it is unlocked. In a rare case of an 1887 in a videogame not being based on the one from Terminator 2, it is shown with a full-length barrel; it also mounts an accessory rail, and can use an open reflex optic.
Unlike the MP-133, the weapon has no extra step of operating the action to explain how it chambers a round when reloading from empty. Jason reloads his 1887, certain in the knowledge that if his approach to conservationism is wrong, he doesn't want to be right. Blood Dragon Shotguns Sawed-Off Winchester Model 1887Making up for the full-length version in the main game, Blood Dragon's is an almost exact replica of the Terminator 2 prop, with the only differences being a slightly smaller loop on the lever, no metal handling plate, and a sling attachment point on the back of the stock. Called the 'Galleria 1991' in reference to the arcade in Terminator 2 and the year the movie was released, by default it is flip-cocked and features a more than slightly impossible 8-round capacity, together with a phenomenally silly reloading animation where Rex flips shells into the action with his thumb. Upgrades grant the 1887 semi-automatic fire with a mechanically suspicious rotating hammer, going on to saw down the barrel while turning the magazine tube into a second one (while retaining the same capacity anyway) and then adding two more barrels to the sides for good measure.
Rex rests his Model 1887 on his cyber-arm as he takes aim at what is almost certainly a cyber-tiger. Assault Rifles & Battle Rifles AK-103The appears in the game incorrectly labelled as an AK-47; it is identifiable due to its 90 degree gas block, type muzzle brake, and use of 7.62x39mm magazines. Oddly, though the magazine is proportioned like an AK mag, it is 'plum ribbed' like the 5.45mm 10- and 45-round magazines made by Molot Arsenal respectively for the VEPR hunting rifle and late-model RPK machine gun; it is shown with a metallic finish rather than the dull black of these magazines, however. It is a common weapon among Vaas' thugs, and is the cheapest assault rifle in the game. The in-game AK is fitted with an accessory rail on the top of the receiver attached via the mounting bracket on the left side of the lower receiver, an AKM / early AK-74 ribbed receiver cover, wooden AK-74 stock and handguard, and an early AK-47 pistol grip, complete with an earlier, thicker reinforcement plate.There are no accessories available for the AK in singleplayer, but in multiplayer and co-op it can be equipped with an extended magazine, open reflex sight or tube reflex sight. Jason reloads his AK, once again not learning the vital lesson of using ammunition to do so.
FAMAS F1The F1, called the 'F1,' is second most expensive weapon in the assault rifle category available on the North island, and one of only two in the game which can mount a suppressor. While it is shown with a curved STANAG magazine inserted, the weapon's actual magazine well is the F1 proprietary version; this and the trigger guard and grip make it pretty clear it is an F1 with the wrong magazine. Correct for this incorrect magazine, it has a capacity of 30 rounds as opposed to 25 for the F1 proprietary magazine, increasing to an impossible 45 with the extended magazine mod. It features an added rail on top of the carrying handle, which mounts raised iron sights if the weapon is not fitted with an optic.While the game claims the weapon fires in 3-round bursts, it is more correct to say it has a 3-round burst limit; tapping the fire button can produce single shots, while holding it will make the weapon cease firing after three shots. However, he quickly realises he does not have enough nothing in his gun and so swaps for a new magazine full of it. Galil ACE 53The, simply called the 'ACE,' is one of the two assault rifles which do not unlock until the second island. The game makes direct comparisons between the ACE and the AK which are only really true of the ACE 32, but the weapon clearly has a straight 7.62x51mm magazine, and damage is similar to the 7.62mm SOCOM 16.
When the weather forecast announced about the unexpected cold from -9°C to -12°C last week, Washington-based photographer Angela Kelly decided to take an advantage of it in one truly creative way. Together with her 7-year-old son, Kelly combined the home-based remedies – dish soap, karo syrup, and water – and went out to blow bubbles and take pictures as they freeze and melt.Soon the two adventurers found themselves in awe while watching the frost create magical patterns in the freezing bubbles. Frozen bubbles in cold weather. The smaller ones would freeze momentarily, simply mid-air, and then they would fall down and scatter like thin glass chips.
The ACE uses a 20-round straight STANAG magazine instead of the 25-round magazine it actually should; due to videogame logic, this leads to it having a capacity of 30 rounds. It is fully automatic, a large advantage over the semi-auto only SOCOM 16, and can mount a long-range ACOG scope (the 'Marksman Scope') as well as the normal tube reflex sight, open reflex sight and extended magazine options. However, it cannot mount a suppressor and is extremely loud.
After one too many encounters with overly friendly crocodiles, Jason lets paranoia get the better of him. Patriot Ordinance Factory P416The 'P416' is a select-fire assault rifle, and is one of the last weapons unlocked. It is encountered during the final chain of missions on the North island, but only unlocks in the store on the South, and is the primary armament of 'Privateer' mercenaries on that island.
It is not able to mount a suppressor, but like the Galil ACE it can mount an ACOG sight in addition to the other optics. The Signature version, 'Bushman,' on the other hand, does mount a suppressor, along with an extended magazine and ACOG optic, and boasts boosted accuracy and damage. This variant is unlocked for deactivating all eighteen radio jamming towers. He then discovers that while reloading is mandatory, bullets are not. Springfield Armory M1A SOCOM 16A with a left-handed ejection port is available, incorrectly classified as an assault rifle and called the 'MS16.'
By default it has only iron sights, making it a semi-automatic battle rifle, but it can be fitted with a tube reflex sight to make it into a mid-range marksman's rifle. It can also be fitted with a suppressor, extended magazine, or one of two types of open reflex sight. By default it has a capacity of 15 rounds, which increases to 20 with the extended magazine upgrade; the latter is actually correct for the straight 7.62mm magazine it uses. Out at sea, Jason reloads his SOCOM 16 after a bout of fish-murdering. Sniper Rifles Remington 700 ExportThe 'M-700' sniper rifle is a, a Remington 700 variant with a 5-round detachable magazine.
The weapon has the correct five-round capacity, though the extended capacity upgrade increases this to ten without visually altering the weapon. It can also be customised with increased zoom, an illuminated reticle and a suppressor. The pre-order bonus version, the 'M-700 Predator,' has all four upgrades (the increased zoom customisation is visually present but does not actually work), while the normal weapon can only have two. Jason holds his 'M-700 Predator' after dealing with a shark who had been breaking all the shark rules. The shark rules say you should swim around and eat fish, but this shark was trying to walk on the ground and eat crabs. The other sharks really didn't like having to look at that.
SVD / SVD-M DragunovThe is the cheapest sniper rifle in the game, and is available from the start. It is a left-handed weapon wielded by a right-handed shooter (as in ); however, the magazine, forend, and reticle have been modified to more realistic specifications. The weapon is shown with a very short barrel which would limit its effectiveness as a sniper rifle, has no accessories, and has a capacity of just five rounds, meaning the magazine is only half loaded. It is used by pirate snipers on the North island.The SVD defaults to a colour scheme which suggests the furnishings are synthetic, but has a standard SVD stock rather than the correct one for an -M variant. If the 'wood' paint scheme is applied to it, it becomes a completely normal SVD. While the game's description claims the weapons are 'Chinese knock-offs' (which would mean they would be ) there is no practical way to tell this visually. Scope of the SVD; while it lacks a ground line for the stadiametric rangefinder, it is otherwise fairly accurate.
Zastava M93 Black ArrowThe final sniper rifle to be unlocked, the 'Z93,' is a.50 BMG anti-materiel rifle. Despite being used in a couple of the later missions on the North island, it only unlocks in the store on the South island, where it is used by Privateer snipers. It is able to mount a suppressor, extended magazine, enhanced zoom or illuminated reticle, and can have three modifications added, though it cannot mount the two scope options together. Easily the most powerful of the sniper rifles, it is the only one able to kill a heavy or flamer soldier in one headshot.
The Signature version, 'AMR,' (presumably 'Anti Materiel Rifle') has only two accessories, an extended magazine and enhanced zoom, and fires explosive armour piercing rounds. It is unlocked for locating twenty Relics.When equipped with a suppressor it makes the same amount of sound as any other suppressed weapon, despite being a.50 BMG that can kill a bear in one shot. Rex holds his shortened M82 as he looks down at another, prior to hunting the ringleader of a group of undead cassowaries.
Cuphead ps4 store. Just because you can kick my.
These are only slightly worse than normal ones. Machine GunsFar Cry 3 makes an increasingly common videogame error in classifying all portable machine guns as 'LMGs,' when only two of the three weapons in the class actually are. The other, the PKM, is a general-purpose machine gun as it fires a full-size rifle round.FN MinimiAn extremely bizarre variant is the last machine gun to unlock, called the 'MKG.' According to the in-game writeup, the 'MKGs' are broken Belgian-made, American-issue weapons misappropriated from the Middle East and repaired by black-market dealers, apparently through use of some satanic gun-fixing ritual.
The model appears to be an M249 derivative since it has a STANAG well (and is referred to as such in the game files), but what it does not have is a regular belt feed opening, instead using an odd belt box with a STANAG well adaptor. Instead of a belt feed opening, the MKG has a left-handed charging handle.
The rear sight is always shown raised for indirect fire, but the gun shoots straight ahead when the iron sights are used instead of into the air as it should. The 'Old School' paint scheme gives the weapon a weathered silver finish to match the M249 SAW in Far Cry 2.The Signature version, 'Ripper,' is unlocked for attempting six Trials of the Rakyat, and has a tube reflex optic (though oddly not the ACOG scope that the regular one can mount), an extended magazine, enhanced accuracy and damage, and recoil reduction. Jason reloads his Ultimax 100 after taking a moment to enforce the extinction of the thylacine. Blood Dragon Machine Guns 'Terror 4000'The 'Terror 4000' is a hand-held minigun which becomes available during the assault on the dam in the game's second mission. It seems to consist of most of a attached to the receiver of a, feeding from the right and using the machine gun's belt feed opening as an ejection port.
It is possible this is a reference to the mocked-up three-barrel minigun in the movie. The minigun has no normal reloading animation and no magazine size limit, loading all 700 rounds at once (though for some reason the game charges for 800 at the store), and has no limit to how long it can be fired. Rex will start shouting in classic Rambo tradition if it is fired in a long burst, and the draw animation has Rex twist the minigun's barrels to chamber them as Jesse Ventura did in.The gun appears to be built on the weapon file of the PKM from the standard game; a glitch that makes it possible to reload the Terror 4000 (putting it back up to full ammunition even if it is empty) will trigger the hand motions and sound effects for the PKM's reload animation. The Terror 4000 has no iron sights, instead just zooming the view in as it is bought to the middle of the screen. Here Rex makes use of this as the base AI states something FPS players have long suspected.
Launchers GM-94The pump-action grenade launcher is referred to as the 'GL-94,' and is more expensive than the RPG-7, with the benefit of having a larger ammo pool and the ability to fire multiple times between reloads. During the mission 'Island Port Hotel,' Jason uses one to fire at Vaas' forces during an escape in a commandeered truck. It is shown with a capacity of four rounds, meaning it always has one chambered; as with the Baikal, Jason correctly operates the action after loading the first round when the weapon is empty, before loading the rest into the three-round tube magazine.and then loads the rounds one at a time.
LPO-50 FlamethrowerA highly embellished simply called the 'Flamethrower' is available from the start of the game, and is used by Flamer soldiers on the South island. During the campaign, Jason is granted one for free by Willis if he has not already bought one, in order to destroy a local drug plantation. During this conversation Willis incorrectly identifies the weapon as a German Flammenwerfer, which it looks nothing like; however, the description in the in-game Handbook correctly identifies it as a WW2 Soviet weapon.It is shown as projecting a stream of whatever duration the player desires, which the real weapon cannot do: the LPO-50 is a cartridge-compressed design which uses an explosive pressurising cartridge to fire the entire contents of one tank at a time, resulting in it having three 2-3 second 'shots.' Oddly, flamethrower heavies wear an backpack along with it: there is no connection between this and the LPO-50, and it seems to be filled with dynamite given the spectacular detonation that results from hitting it.It also appears in Blood Dragon.he then twists the lever attached to the securing screw into place after showing the island what he thinks of idyllic scenes.
RPG-7An with iron sights is the most common launcher in the game, used by RPG soldiers on both the North and South islands. Unlike the previous game, the iron sights are correctly mounted, but for some reason Jason tilts the launcher diagonally when lining them up, most likely to preserve the illusion of the weapon being over his shoulder rather than shoved through his body.
The RPG-7's rocket is incorrectly shown with no propellant vent holes in the 'fins' at the base of the warhead. Though it is a little less obvious than in Far Cry 2, it appears that this game's rocket was also based on one with the tail assembly exposed, meaning it has no booster charge and could not be fired. Jason reloads his RPG-7 during one of the 'Trials of the Rakyat' score attack minigames, as he ponders if maybe the Rakyat are making up their ancient tribal traditions as they go along. Explosives C4Jason always carries remotely-detonated C4 charges in a special weapon slot; these are thrown with the aim button and detonated with the fire button. They are extremely powerful, able to kill almost anything with a single charge and demolish some weak doors and walls in the ancient ruins dotted around the island.
Jason's game of 'I'm crushing your head' did not impress the dynamite. Fictional mineA fictional blast-resistant motion-sensitive mine is available from the start of the game, seemingly based on an anti-tank mine since the tiny mine has two pointless lifting handles on the sides. The mine's designer was apparently not acquainted well with the concept of a landmine, since the mines emit a loud beep which increases in volume and frequency as the player character approaches detonation distance, and have a flashing light on the top of the casing. They can be destroyed with gunfire, but enemy mines are a rare sight in the single-player campaign. Jason pitches a grenade without cooking it; in this animation he pulls the pin, but the safety lever does not fly away for some time after the grenade is thrown. Mounted Weapons DShK Heavy Machine Gunare the more powerful of the game's two mounted weapons, and are found more frequently as the campaign progresses, on ground mountings, boats and trucks. They have infinite ammunition and are governed by a heat gauge, with progressively darker smoke coming from the receiver as they heat up.
If one is allowed to overheat, Jason will stop firing and pull the extended cocking lever beneath the spade grips, which somehow causes the heat gauge to go down. The rear iron sight of the mounted version is raised even higher than on the handheld version; the weapon would not be firing straight ahead if the sights were lined up like this. Not that this actually stops it doing so.
M230 Chain GunEnemy Black Hawk helicopters encountered in singleplayer are occasionally seen with an mounted under the nose. This configuration is more common in the 'Trials of the Rakyat' score attack minigames than in the actual campaign, where helicopters only appear occasionally in storyline missions and armed ones are rarer still.
resistance-3-1
The Resistance series is- to say the least- unremarkable. While it does provide us with games that are always a blast to play through, Resistance games have never been met with universal acclaim or mind-boggling reception. With each next installment, though, the Resistance franchise just seems to get better and better. Resistance 2 improved vastly upon the best-selling Resistance: Fall of Man, while Resistance: Retribution, in spite of being the game that was on the least powerful system, provided everything a PSP shooter needed to have to be respectfully good.
But in spite of the consistent rise in quality, the Resistance franchise isn’t half as successful or iconic as some of the other franchises that were incepted this generation- Gears of War, Bioshock, Mass Effect and the like. Even Sony’s own first-person shooter, released back in 09, Killzone 2, was much more polished and refined than any of the Resistance titles released till yet.
But just wait- stop. A franchise that has been so good consistently has to have a good day at the office, doesn’t it? Especially considering the fact that it comes from the developers of the superb Ratchet and Clank games, the next installment in this under appreciated franchise, Resistance 3, has to be the one that will engrave the name of Resistance into the hearts of all contemporary gamers- and others as well.
But what can Resistance 3 do that other shooters haven’t? There is practically nothing left in the genre that hasn’t already been done before. Well, here is what we expect the third installment in the canon franchise of Resistance series to be. We hope you like our article.
But in spite of the consistent rise in quality, the Resistance franchise isn’t half as successful or iconic as some of the other franchises that were incepted this generation- Gears of War, Bioshock, Mass Effect and the like. Even Sony’s own first-person shooter, released back in 09, Killzone 2, was much more polished and refined than any of the Resistance titles released till yet.
But just wait- stop. A franchise that has been so good consistently has to have a good day at the office, doesn’t it? Especially considering the fact that it comes from the developers of the superb Ratchet and Clank games, the next installment in this under appreciated franchise, Resistance 3, has to be the one that will engrave the name of Resistance into the hearts of all contemporary gamers- and others as well.
But what can Resistance 3 do that other shooters haven’t? There is practically nothing left in the genre that hasn’t already been done before. Well, here is what we expect the third installment in the canon franchise of Resistance series to be. We hope you like our article.
The Characters
Resistance has always had a great caste of characters, and some stand out amongst all, and quite surprisingly, prove to be some of the best characters one can ever come across in a game. Resistance 3 being the final chapter in this epic trilogy, the character caste will have to be gigantic, memorable, and will have to satisfy the needs and the demands of the gamer. Our first demand?
James Grayson
“James Grayson- one. Whatever the hell you are- nil,” says Grayson after blowing up a gigantic mech unit. Grayson is cool. He’s badass, he’s a gun for hire, he’s a killing machine. He wants revenge. He kills every alien he sees, and he blows up entire buildings. He is the modern form of Kratos. A quest for revenge made him do stuff and tread paths no one would dare step on. Yet Grayson had the ability, the attitude, the sheer brute power and the wits to fight his way through hordes upon hordes of strange looking aliens (well, they always look strange, but never this strange).
However, the ending of Resistance: Retribution, the brilliant third person shooter on the PSP, left it quite unclear as to what had finally happened with Grayson. After having been declared “Missing In Action” during a mission to Russia, the last scene of R:R showed James Grayson standing in front of a cathedral, with his eyes glowing yellow, hinting that he too, like Nathan Hale, the main protagonist of the Resistance series, had been infected by the Chimera virus.
The question: will Grayson return in Resistance 3? We say he will, and he will play a negative role, but he will not be with the Chimeran forces. He will be in the no man’s land, interrupting in the Resistance’s missions, for his own selfish purposes- i.e blowing up conversion centers, killing Chimera etc. And we think he will be playable, not just an NPC. Of course, he will have improved, boosted powers, what with him having been infected, which means- no health packs (yay!/no!)!
However, the ending of Resistance: Retribution, the brilliant third person shooter on the PSP, left it quite unclear as to what had finally happened with Grayson. After having been declared “Missing In Action” during a mission to Russia, the last scene of R:R showed James Grayson standing in front of a cathedral, with his eyes glowing yellow, hinting that he too, like Nathan Hale, the main protagonist of the Resistance series, had been infected by the Chimera virus.
The question: will Grayson return in Resistance 3? We say he will, and he will play a negative role, but he will not be with the Chimeran forces. He will be in the no man’s land, interrupting in the Resistance’s missions, for his own selfish purposes- i.e blowing up conversion centers, killing Chimera etc. And we think he will be playable, not just an NPC. Of course, he will have improved, boosted powers, what with him having been infected, which means- no health packs (yay!/no!)!
Fyodor Malikov
I know, the great Russian mind is dead, but just think a second- we don’t know that. It was found in Malikov’s journal that he will kill himself, we were never shown his death. This could still mean we are yet to see the last of him. What could his role be? Well, for one, he can create a proper anti-Chimera serum which actually works and doesn’t completely backfire. Other than that? Maybe he can help bring Hale back, so that we don’t have to bear with Capelli, who was recently announced to be the new protagonist of Resistance 3, for the entire length of the game (he was kind of a prick in R2). We just hope he returns, we want more of Dr. Malikov.
And of course, Nathan Hale
The ending of Resistance 2 left our jaws dropped open (shuts mouth), and it was all because of Hale- Nathan Hale. You know like Bond- James Bond. Yes, Capelli killed Hale at the end of Res2 (that bastard!), but come on, Nathan Hale- we haven’t seen the last of him. Yet. Being the guy that he is, I’m pretty sure he’ll be one of the leading characters in Resistance 3, though I’m not entirely sure he’ll be one of the good guys. If- if– Dr Malikov is still alive, he may create a serum that cures the virus that has infected Hale, which means, he’ll be a good guy again. Either way, I want Nathan Hale as a playable charatcer, and yes, I want him to retain his yellow eyes, no matter where his loyalties lie.
Daedalus
Daedalus, probably one of the best antagonists one can ever come across in any shooter. We want him to return, but you know what would be a twist? If he returns as Private Jordan Adam Sheppard, in human form, and as one of our own kind, fighting against the Chimeran invasion. Of course, Sheppard would have his own personal errands, like avenging his horrible transformation, i.e finding Malikov and killing him (assuming he is still alive, of course). But even if he doesn’t return as a human, he could still just return, even if for a few minutes- because that would be a huge treat to all Resistance fans.
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